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There is an interview with Chris Taylor from Gas Powered Games about Dungeon Siege at Ferrago. This is a question about the single player storyline:
The game promises an epic 'seamless story' for the single-player experience; what is the premise of this plot? Please give us some detail on how you plan to improve upon what has gone before.
Chris Taylor: The area we wanted to improve upon, was the simplicity in which the traditional epic story is presented. There have been some amazing games that have done a great job of telling some very deep and compelling stories. Our goal was not to create something that takes the complexity of that story-telling deeper, but rather to preserve that sense of "epic" while finding ways to streamline it... to keep the action moving forward, and not let the story get between the player and the action. We also have found ways to provide additional back story in such a way that it is almost transparent to players who are not interested in that sort of thing. |
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