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Last poll we looked at the preferred single element in a cRPG. To be fair, this is a difficult question and obviously depends on the implementation from game to game. Still, the results are interesting with Character Development (30%) coming in a handy winner over Exploration (24%), then Story (20%) and NPC interaction (17%).
Probably more interesting is combat with a lowly 4% and loot only 3%. Does this mean most RPGs have uninteresting combat or people play RPGs for other reasons? Why, then, are most RPGs extremely combat and loot dependant? Is it merely the ease of using combat as a timesink/filler in design or have we underrated the appeal of combat?
It's also fascinating to look at recent successful games...KotOR might score particularly well on Story and NPC Interaction but much less so on Exploration and Character Development - more scope to explore might have made it even more successful.
This next poll is about character development systems. Since there are so many different types and hybrids, we've stuck to a few basic types for clarity but feel free to comment on your favourite system! |
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