A Tale in the Desert Beta
Report
Beta 3, part 2
Val
Sucher, 2002-02-03
Introduction
As Beta 3 winds down in preparation for release I've decided
to report more about the various Disciplines and mechanics of
the game. A Tale in the Desert (ATITD) is mostly about crafting
and trading. You must create materials to create more and more
advanced buildings and unlock new technology.
First, you must learn basic skills to become a citizen in the
game. Until you learn these skills your interaction with the
game world is very limited. You can pick up a few things and
interact with few objects and buildings but that's mostly it.
To learn skills you must travel to the various Schools in the
region. The starting point for new players is most often the
School of Architecture where you can learn the skills that will
earn you citizenship in Egypt. However, you must pay a tuition
to learn these skills. If you have a mentor, then they will
guide you through the process of acquiring these skills and
your citizenship.
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School of Leadership
Mentors are often initiates in the Discipline of Leadership.
To pass a test to become a Student of Leadership they must mentor
a certain amount of new players. If you feel they were a good
mentor, then you can reward their efforts and build a shrine
to honor them. This helps them pass their test. So from the
very beginning, ATITD encourages experienced players to help
new players. However, beware those who would exploit you if
you are new. If your mentor is telling you to gather 500 pieces
of wood for them with nothing in exchange, then it's a good
bet that they are attempting to exploit you. A good mentor should
go beyond simply helping you get your citizenship. They should
teach you about the Disciplines, about how guilds work, teach
you about the interface and offer advice as well as answering
any questions you may have later on in the game. After this
the new player is ready to venture off into Egypt and either
make their own way as a solo player, join a guild, make a guild
of their own, or simply explore and become a trader.
There are many Schools in Egypt. There is one for each of the
Disciplines as well as a University. The difference between
Universities and Schools is that technology needs to be researched
at Universities and that skills taught at Universities are free
for all to learn. For skills to be researched at Universities,
players must donate the required materials for the technology
to be unlocked. You can choose to donate materials to the various
Universities for more technologies to be unlocked. Thus all
of Egypt gets advanced through the efforts of individual players
working together.
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Traveling
Travel in the game is accomplished by running everywhere. This
can be boring if you have no one to chat with in-game. However,
one of the skills players can learn is Navigation. This skill
allows you to set waypoints that you can instantly teleport
to from anywhere if you have waypoint travel time. You gain
waypoint travel time by NOT being online. This is great because
now you get rewarded for taking time away from the game to do
real life things, like sleeping.
Disciplines
There are seven Disciplines in the game. The Discipline of Thought,
Body, Worship, Leadership, Art and Music, Conflict and Architecture.
Each Discipline has unique tests that one must pass to be initiated
and advance further.
The Discipline of Leadership requires a citizen to take a petition
around and get 20 people to sign it to be initiated into the
Discipline. In theory, those 20 people who sign the petition
believe that the petitioner would make a good leader and thus
show their support for the petitioner by signing. Once initiated
into the Discipline of Leadership, one has new goals opened
to them and receives certain benefits from passing the test.
For instance, you can bring a petition to be voted on by the
populus of Egypt with fewer signatures on the petition. The
next test is the Test of Mentorship which I discussed earlier.
The initiate must have 7 shrines built in their honor to pass
the test to become a Student of Leadership. One can also continue
mentoring and gaining shrines which give more bonuses to the
Leadership Student. For instance, with 28 shrines built in their
honor, all skills at Schools are half priced. So it truly pays
to mentor new players.
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All of the Disciplines have direct benefits for those who advance
in them. Advancing in the Disciplines of Body and Conflict will
increase the players stats and abilities. For instance, you
must have a sufficient rank in the Conflict Discipline to prospect
for marble. Students in the Discipline of Architecture can craft
Fine Steel Axes once a week which allows a player to gather
3x the normal amount of wood from trees. Students of Worship
are able to operate Flax Gins which makes the production of
vital materials like canvas and rope a great deal easier. Those
who pass the test of Demi-Pharaoh in the Discipline of Leadership
have the power to permanently ban one person from the game.
These tests get increasingly difficult to pass. Let's face
it, people aren't going to trust just anyone with the power
to ban another person. The game is centered around these tests
and you'll need the cooperation of other players to complete
some of them. Each Discipline has seven levels. When you have
reached level seven in a Discipline, then you have mastered
it and can complete a "Great Work". These so-called
"Great Works" have not been revealed in beta. They
will have to be discovered when players advance far enough after
the release of the game.
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Laws
Players also have the ability to create and vote on laws. Vote
in a "bad" law and it will be implemented. So players
can shoot themselves in the foot. While you can not vote to
change the physics of the world (you can't propose a law that
would make you fly) you could pass a law about not building
mines close together. So players are given a great deal of control
over the game.
Combat is nonexistent in the game, however the tests of Conflict
and Thought pit players against one another in strategic games.
So competing against other players is possible. You just won't
be able to hit them over the head with your Sevenblade if you
lose.
Overall, the tests drive the players forward. Everyone is striving
to complete their tests to advance and thus new technologies are
researched and all of Egypt is driven forward. It's a unique model
for a game. It will be interesting to see how ATITD does when
it goes live.
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