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Constantine Hantzopoulos - Senior Producer for Atari's D&D Heroes for the Xbox has been interviewed over at Game Chronicles Magazine in the wake of the game's release:GCM: The Dungeons & Dragons name is often associated with statistics-heavy gameplay where as console RPG’s are generally more action-oriented. How difficult was it to merge the Dungeons & Dragons license with fast-paced combat?
Constantine Hantzopoulos: Fairly difficult and most of the credit needs to go to Brenda Brathwaite, the lead designer on the title ;) When you are working with a license like D&D, it’s very important that you respect the brand; that is, you don’t take it and run in a completely different direction (and piss off your licensor in the process!)…that being said, there were certain core elements of D&D that needed to be retained and others that needed to be jettisoned; for instance, resting in Heroes is very different that traditional P&P D&D where you actually rest for X hours to heal and memorize spells…the whole concept of resting (and every game mechanic it pertained to) had to be significantly changed to fit into a console action/rpg framework; fortunately, the folks at Wizards of the Coast (WotC) completely understood our vision behind this title and worked closely with us, offering up great ideas and suggestions on how we could remain true to the D&D experience while remaining open-minded to our ideas and vision. |
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