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Teleporting Going anywhere by Knowing the Numbers
Maximum Coordinates Below are the maximum values of the coordinates for each corner of each map. You will not be able to use every value between these, and trying to exceed them will cause the game to crash. The underground level of the wastelands and the ground level of the Black Ring dungeon are not used in the game.
The following table shows the maximum X,Y coordinates for the NW, NE, SW and SE corners of each map are shown in the corresponding corners of the map's cell (NW=top left, etc.)
Map |
Ground Level |
Underground |
|
Farmlands |
00 |
X: 00 03 Y: 50 02 |
X: 00 7E Y: 50 02 |
X: 60 03 Y: F0 7E |
X: E0 7D Y: F0 7E |
X: 60 03 Y: 90 7D |
X: E0 7D Y: B0 7D |
X: 60 03 Y: F0 FD |
X: 00 7E Y: F0 FD |
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|
Verdistis and Council Hall |
01 |
X: 60 03 Y: 50 02 |
X: E0 7D Y: 50 02 |
X: 60 03 Y: F0 7D |
X: E0 7D Y: F0 7D |
X: 60 03 Y: 30 7A |
X: 00 7E Y: 30 7A |
X: 60 03 Y: F0 FD |
X: 00 7E Y: F0 FD |
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|
|
Dark Forest |
02 |
X: 80 03 Y: 50 02 |
X: E0 7D Y: 30 02 |
X: 80 03 Y: 10 80 |
X: 80 03 Y: F0 7F |
X: 80 03 Y: 50 7D |
X: 00 7E Y: 90 7D |
X: 80 03 Y: F0 FD |
X: 00 7E Y: F0 FD |
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|
Black Ring Dungeon |
03 |
X: 20 03 Y: 10 03 |
X: A0 7C Y: 10 03 |
X: 00 03 Y: 10 03 |
X: A0 7C Y: 10 03 |
X: 00 03 Y: 50 7D |
X: C0 7C Y: 50 7D |
X: 00 03 Y: 50 7D |
X: A0 7C Y: 50 7D |
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Wastelands |
04 |
X: 20 03 Y: 30 03 |
X: E0 7D Y: 30 03 |
X: E0 7D Y: D0 81 |
X: 00 7E Y: 90 81 |
X: 20 03 Y: B0 7E |
X: E0 7D Y: B0 7E |
X: 60 03 Y: F0 FD |
X: E0 7D Y: F0 FD |
Vital Locations Some of the vital locations in the game are listed below. These locations are known to be inaccessible due to game problems.
Map Farmlands (00) |
X |
Y |
Location |
40 18 |
90 99 |
Aleroth dungeons catacombs portal, at stairs down to level 2 |
80 13 |
50 14 |
Aleroth Mardaneus' house, inside front door - council quest |
20 6E |
90 1E |
Ars Magicana teleporter |
A0 70 |
70 26 |
Ars Magicana Elrath's house, inside door, front room |
A0 5D |
70 89 |
Ars Magicana Elrath's house, down stairs |
00 58 |
D0 8C |
Ars Magicana Elrath's house, down stairs, lab |
E0 4F |
70 29 |
Nericons garden, inside gate |
00 53 |
D0 87 |
Nericons garden, treasure room (portal) |
C0 3B |
90 3E |
Stormfist castle armoury (dragon shield) |
00 42 |
D0 92 |
Stormfist castle treasure room, just past the door (room with gems) |
00 53 |
B0 12 |
Iona's dungeon, exit in the graveyard |
E0 64 |
70 E5 |
Iona's dungeon, level 1, in the room with the chest where you get your stuff back |
00 3B |
30 E3 |
Iona's dungeon, level 1, at the exit to the graveyard |
40 6F |
70 D9 |
Iona's dungeon, level 2, at the stairs from level 1 |
40 76 |
70 C4 |
Iona's dungeon, level 3, at the cave entrance down to Iona's pet Cyrion |
C0 64 |
30 86 |
Orc camp, in Kroxy's cell |
|
Map Verdistis and Council Hall (01) |
X |
Y |
Location |
80 16 |
10 8B |
Ducal inn, under hatch |
A0 1C |
50 8B |
Ducal inn, past the thieves' guild door, if the door is locked |
C0 55 |
F0 60 |
Verdistis teleporter |
80 29 |
30 93 |
Goemoe prison, under the hatch - council quest |
00 3D |
30 65 |
Malcolm's house, in the bedroom by the cupboard, if the house entrance is locked |
20 67 |
10 DF |
council hall, imp's room west of the gong, if locked |
20 6F |
90 DD |
council hall, scrying room, if locked |
20 6C |
70 E0 |
council hall, gong |
00 32 |
F0 2F |
imp world, entrance (bee / wasp garden) |
80 41 |
90 1F |
imp's house, inside |
|
Map Dark forest (02) |
X |
Y |
Location |
80 1D |
D0 A7 |
Boratus' cellar at the stairs |
A0 1E |
30 A9 |
Boratus' cellar in the cow's cell (Anthea) |
80 33 |
D0 0C |
Silver armour upgrade, easter egg area, at portal stone |
80 39 |
70 09 |
treasure cave entrance |
40 57 |
B0 3D |
warrior's guild teleporter |
E0 23 |
30 DF |
under warrior's guild |
C0 2A |
10 76 |
past the orc barricade south of the elven village |
A0 27 |
F0 6E |
at the entrance to Josephine's cave |
A0 4C |
B0 CF |
dwarven mines, level 2, at the stairs before the sentry |
|
Map Black Ring dungeon (03) |
X |
Y |
Location |
20 3E |
50 D5 |
black ring, down the stairs at entrance |
|
Map Wastelands (04) |
X |
Y |
Location |
A0 1C |
90 2D |
wastelands, start location |
80 6D |
B0 7A |
past swamp, SW corner of island |
60 75 |
10 77 |
black ring entrance |
The In-Between-World There are areas in Divnity where the player is not supposed to go. These contain regions that were removed from the game for several reasons, broken quests and a slew of other goodies. Barnabus, from the Larian forums, has visited many of these locations and made screenshots of them, which can be found here.
Map Farmlands (00) |
X |
Y |
Location |
20 61 |
30 B5 |
Dreamworld |
60 4B |
F0 38 |
Small treasure room in the castle |
40 76 |
F0 8B |
And the church has to hide something after all |
00 5D |
90 87 |
Sword of Lies |
40 5F |
D0 86 |
Magic mirror and the Unbreakable Sword |
E0 0D |
30 D0 |
Janus's guards fight |
40 25 |
50 D8 |
Peaceful Moriendor |
C0 0E |
00 D0 |
Seth after the escort quest, hanging out with Cyrion, Sir Markham, Cosmo, ghost of the duke, and a few elves (by Raze) |
|
Map Verdistis and Council Hall (01) |
X |
Y |
Location |
40 28 |
D0 82 |
Cellar in the house of Dante |
60 15 |
F0 84 |
Cellar room beneath Verdistis guard house |
40 11 |
30 84 |
Cellar room under house of Martin |
40 0D |
D0 86 |
Cellar room under Lucius |
A0 0C |
90 84 |
Cellar room south of Corinna's house |
40 E0 |
70 83 |
Cellar room above Dante's house |
C0 32 |
10 81 |
Cellar room in Patrick's house |
60 2C |
30 96 |
Penumbra's Studio |
60 1E |
30 94 |
Thunder-Plate-Armour - was near Verdistis |
C0 1E |
50 2F |
Chests of wonder |
|
Map Dark forest (02) |
X |
Y |
Location |
40 78 |
90 66 |
House/Dark Forest SE corner across the river |
80 76 |
90 67 |
Outside the house, near enough to open the door |
DC 77 |
66 66 |
Beside the hatch inside the house |
|
Map Wastelands (04) |
X |
Y |
Location |
40 25 |
00 8A |
A dungeon in the Wastelands |
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