Evil Avatar has posted some very positive first impressions of Neverwinter Nights. Here's a bit about single player:
The single player experience, as I said, is different than Baldur’s Gate, but at the same time shines under Bioware’s typical polish. The story is instantly engaging, and looks to be immense. Side quests show up around every corner, and the conversations with NPCs is well scripted and often long winded. The hired henchmen are not directly controlled by players, but, forgiving some occasionally iffy pathfinding, their AI seems solid. They act appropriately given their situation, fighters taking the brunt of battles so you can hold back and lob arrows, clerics distribute heals and smite the undead properly, rogues watch for traps, unlock doors, and backstab foes.
In many ways, only worrying about one other party character is a relief from the often frenetic confusion of six party members in Baldur’s Gate 2. Before you criticize the simplicity of controlling only one character in an CRPG, remember that in the purist sense roleplaying is very much, in fact, about controlling the fate of just one man. In that sense, NWN can be considered a more pure RPG than its predecessors with its deep single player story line, and its focus on a singular role playing experience. The important thing here is, even though NWN is primarily an evolution of the multiplayer experience, there is no corresponding degradation of playability for single player fans. Solo NWN seems to be classic Bioware. Good to hear :-) |