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Andy Grimbal, Game Designer at Enlight - developers of 'Joan of Arc' - has been interviewed over at Warcry:WarCry: If we take three things in consideration; the player can only play one side, (The French) the game has no multiplayer feature and the story is predictable – what things make the game to have more variety and fun to play?
Andy: There are many excellent games out there that do not necessarily adhere to the now popular “multiplayer” craze going on. For instance, some of the most celebrated games in gaming history were single-player games. Take for instance the Super Mario series or the recent GTA3 and Vice City. There is no online component – in fact, there is only one character to control, yet that did not affect the success of the game or players from wanting to get involved in the storyline over and over again.
Our criteria for playability and replayability revolve around one axiom: for the game to be fun, there has to be gameplay. We focus first and foremost on this aspect and based on our beta-tester feedback and our own team's input we feel we have achieved that goal. |
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