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C&VG has posted their preview of Bioshock. Editors had a chance to visit the offices of Irrational Games and got a 'tour' of the game from lead designer Ken Levine."The important thing about AI to me", continues Levine, "is not that monsters are performing cool tactics. Rather, that they're creating a believable world in which people are motivated by meaningful things and allowing you to observe these behaviours, and most importantly have the ability to interact with the behaviours. We want a world where there's an actual ecology going on. We want a relationship between all the different players in the world including you. And more importantly, we want ways for you to interact with that ecology, have an impact on that ecology and be affected by it in ways you can plan and ways you can't." Read the rest and visit some screens here. | Source: C & VG |
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