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Fallout Tactics Patch 1.27

(PC: Single-Player RPG) | Posted by Garrett @ Friday - June 15, 2001 - 10:56 -
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| Game Info | Rate this game | Homepage
Interplay has released patch 1.27 for Fallout Tactics - here's the list of fixes in the 16.3 MB patch:

    =========================================================
    Fallout Tactics Patch 2
    Upgrades version 1.13 (gold master) to version 1.27
    Upgrades version 1.25 (patch 1) to version 1.27
    Includes version 1.26 of the Tactics Editor tools.
    Thursday, May 31 2001
    =========================================================

    The primary purpose of this patch is to support custom missions and campaigns
    made with version 1.26 of the BOS editor. Additionally there are some high
    priority bug fixes and support for the most recent Miles Sounds System.
    Details for changes made in the first patch can be found at the end of this
    document.

    Note: You will need to read the "EDITOR_README.txt" file if you wish to set up
    your installation to be compatible with the editors. Additionally you should be
    aware of the licensing agreement found in "Fallout Editor End User License
    Agreement.txt" and accept its terms before using the editor.

    FIXES IN THIS PATCH
    -------------------

    - Four Horsemen bug. On entering the four horsemen special encounter the
    ordering for the squad will no longer randomly change.
    - Armour in hand slot. Placing or removing armour from a hand slot no longer
    effects stats.
    - Leaving a multiplayer game no longer causes slow downs.
    - Respawning in turnbased multiplayer no longer causes crashes, or exclusion
    from the turn list.
    - Upgrade to version 6.1 of the Miles Sound System. This fixes a number of
    reported sound problems.
    - Fix to sprite caching and usage of virtual memory.

    Robin Maddock
    Senior Programmer, Fallout Tactics.
    Micro Forte, Canberra

 
 
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