Gamespot has posted a preview of SSG's turnbased Strategy game Warlords 4, which started the series almost 10 years ago, before it took a real-time twist with the Wardlords Battlcry series. The preview also includes a short interview with producer Gregor Whiley , here's a snip:GS: We were surprised to hear that Warlords IV will be based on the Warlords Battlecry II graphics engine. What specific additions to the engine will you be making?
GW: Warlords IV doesn't really use the Battlecry II engine, although it does borrow some of its elements. These include its terrain tile-handling system, particle effects, sound, and networking code. Otherwise, the Warlords IV code is an entirely new system. Just as importantly, Chris Proctor, the artist who did the Battlecry II terrain, is working on the Warlords IV terrain and doing a great job. |