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Power of Law: Review @ Gamers' Temple

(PC: Single-Player RPG) | Posted by Moriendor @ Tuesday - March 22, 2005 - 23:33 -
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The adepts of Gamers' Temple have not exactly worshipped MiST land's cyberpunk RPG 'COPS 2170: The Power of Law' in their review. In fact, they have kinda stabbed the beast as the 41% score indicates...
Cops 2170 is a turn-based, squad-based strategy game that is supposed to emphasize sound tactics over fast reflexes. In reality, it emphasizes random acts of illogical action over anything that makes sense. Couple this with missions that feature obscure or virtually non-existent objectives and you get a game best suited to those fond of self-torture with a lot of time on their hands.

The game’s problems begin right from the start. You’re given control of a rookie cop named Katy and are unceremoniously dropped in the middle of a very large and mostly empty police station. From there you must … uh … hmmm … good question. Yep, you’ll begin the game with no idea of what you’re supposed to be doing. Not a good start. Walking around and speaking to the few other people around rewards you with no useful information whatsoever. If at this point you are not thoroughly frustrated or bored out of your mind, you’ll eventually encounter a few people who will ask to join your squad.
 
 
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