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Dungeon Delvers: Update @ Official Site

(PC: Non-RPG) | Posted by Dhruin @ Saturday - April 15, 2006 - 06:48 -
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| Game Info | Homepage
Here's the latest Dungeon Delvers update from CrossCut:
A lot of the game is built around this fast mechanic of resolving encounters. They need a bit of mystery so it's compelling when you play - just like in fantasy boardgames. Of course, encounters themselves can reveal all kinds of things - monsters of course, treasure, spells, magic items, puzzles, artifacts, teleporters, quests, traps, strangers - you get the idea. How do you get some mystery and energy into that? And how do you do it so it's resolved quickly - in a very frenetic and fun way? That's where splashing fate comes in and it's working really well.

You can see clearly how each Delver will respond to the possibility of fate. Their individual masks pause above each portrait, then zoom up with a splash of sparks, the target fate masks spread around and make room, one opposing fate mask explodes and everything else settles in again as your fate is revealed in a 'press your luck' kinda way. Lots of tension, but very clear interface. Fast, yet enough facts to make it clear what's about to happen. Madly replayable. And wildly cool!
 
 
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