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Eon of Tears Announced

(PC: Single-Player RPG) | Posted by Myrthos @ Friday - August 09, 2002 - 09:23 -
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| Game Info | Homepage
A new game named Eon of Tears has been announced. This is a different setting for an RPG than we are used to.
    Evillusion announces Eon of Tears

    The greatest men of all time are yours to be. Prepare yourself to live in the Bible's main characters Moses, Jesus, Metatron angel and many more.

    July 29, 2002
    Montreal, Quebec, Canada

    After great feedbacks at this year's E3 exhibit, Evillusion is announcing the release of its latest and greatest title ever, Eon of Tears. Based on an adaptation of the Bible's events, the RPG takes you through different periods of time, from the very Creation to the End of Days. Promising to be a rollercoaster for your eyes, the game's graphics have been in the work for more than a year and the first demo should be made public this autumn. Targeted at three major platforms, the game is the first bible-based modern RPG ever and promises an epic adventure through time that will rock your faith and beliefs and reach within your very soul. Targeted for teens and older, the game should please RPG fans but Survival-Horror and Action fans as well.

    Based on an elaborate non-linear scenario, the choice is given to the gamer how he wants to play the game and he will have, through many occasions, to test himself against the temptation of Evil. Weaving such a complex scenario was not easily done and more elements had to be added to the Bible's main texts before coming up with an interesting story. Andre Gulluni, Lead Scenarist of the group, found a solution: "While trying to find a way to build an RPG around such a delicate matter, we stumbled across the idea of a Bible Code which gives special powers to those who can harness it. We then built a scenario in which the main character learns how to decode it and understand its power. Through his many experiences, he learns the true meaning of the Bible as he faces all kinds of foes, Angels and other holy and unholy creatures. The
    choice is left to the gamer if he wants to use that power to either save the world from the Apocalypse or destroy it in massive world-scale genocide. Being responsible for the End of Days and playing the dark angel avenging God's Wrath wielding a divine flaming sword is a pretty strong concept that will please all gamers."

    As a first-person based game, you don't just see your character (like you would in a third person perspective), you actually are the character and see through his eyes. Imagine how it must be like to be Jesus, to see yourself nailed on the cross and to live his life in its best and worst moments says Andre Gulluni. The exciting thing about the game is that we are giving a unique opportunity to incarnate Jesus and other such historical figures that are way beyond your usual action hero. The gamers will actually play in Moses skin and realize the Plagues of Egypt, they will play Jesus and walk on waters, realize miracles, fight demons and much more. Separating the sea and saving the Hebrew people should be a warm and gratifying feeling for us all. Even Jesus' crucifixion, his fall into Hell and his resurrection are featured in the storyline.

    Using the latest 3D rendering technology, Eon of Tears is powered by the all new Intrinsic Alchemy engine from Intrinsic Graphics. Pierre Belanger, Evillusion's Lead Programmer, performed the analysis of different possible solutions. After evaluating numerous middleware solutions, we found that Intrinsic Alchemy was a very powerful and cost effective solution and it enables us to save months of development while allowing to easily go multiplatform with the game. Using our own engine would've cost a lot more with a lower level of performance.

    One of the issues that were raised during development was the respect of the historical facts contained in the Bible such as the look and feeling of that time's life. " gave a special attention to the visual aspect of the game as we tried to reproduce the environment of the time as faithfully as possible" said Jonathan Croteau, Director of Development. Of course, other elements such as demons and creatures were left to the imagination of our artists. Overall we believe it represents a good balance between fidelity with historical facts and the excitement of video games. The biblical topics allowed us every possible eccentricities and the artists were free to let there minds go as far as wanted. Since there is no one left to tell us about the destruction of the Sodom and Gomorrah cities we had to imagine what the firework was like and you will see some of these elements in the coming public demo.
    Elements such as churches, cathedrals and other buildings are modeled exactly according to their real-life shape and based on famous Christian constructions from all over the world

    Those who fear the abundant cliches and the moralistic tone of most Christian based material need not to be afraid. Raphael D. Groulx, manager of the company explains: "Don't expect a preaching game. Eon of Tears was not built to spread the word but to entertain all who enjoy the Bible theme and good game concept. Although most of what you'll see in the game is serious material that can be related to actual modern studies or various interpretations from around the world, a lot of elements had to be added, modified or truncated to improve the gameplay and the overall level of action. Let's just say we were not afraid of controversy in our approach and the point is not to try convincing gamers of the righteousness of the Bible's message. We are rather trying to illustrate various interpretations that many consider only to be better understandings of the Bible's texts real meaning. We are not just pushing a story, it's almost like a philosophical reflexion on our Faith, our beliefs and our perception of the World's greatest story ever."

    The game includes features such as:
    * Non-linear, evolving scenario
    * A unique gameplay design with semi turn-based fighting mode
    * Random combat scene generation (for ever changing battle grounds)
    * Full geographical/obstacle-wise combat mode
    * Unique Combat Scene and World Map dynamic connection
    * Realistic weapon and magic usage based on real world variables
    * All the nice special effects, particle effects and such that one can expect
    * Intelligent analysis of Bible's content, interpretations and opinions gathered from around the world, including theologians, philosophers and scientists.
    * People from multiple races, origins and religion can join your party and use their own god's powers to help you in your quest.
    * Tired of all those massively online games with dull graphics? This is not.
    * Tired of all those RPG with the same Human-Orcs-Dwarves-and-Elves-at-war pattern? This is not your everyday D&D remake.

    The first full-featured public demo will be released this autumn and the final release is scheduled for spring of 2004.
 
 
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