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There is a Purge interview at HomeLan today, discussing this upcoming MMORPG/shooter combo with Richard "Hap" Cheung from Freeform Interactive. Here Cheung talks about new gameplay elements that have been added since January:
Richard "Hap" Cheung - Virtually everything is new since January. We added the Portals. The player and weapon models got higher resolution skins than in early development. Since early phases of beta, we reworked every single map, Compared the screenshots in the middle of this year, the final maps have four times the details in both texture quality and poly count. The great thing we found about Lithtech is that can do really detailed outdoor maps with very little performance hit, even with lighting and still runs pretty well on older computers. So we exploit that to the fully in the last 4 months. Anything maps that didn't lend itself to this, got tossed. I had personal favorite map, "Pumpstation", that was featured in our early screenshots, that got tossed. I am going to therapy about the feeling of loss. |
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