The Polish post-apoc project 'Trinity' that we have covered a few times has combined with Polish Wasteland to form Forlorn World (the site is only Polish, at this stage). Here's the announcement:We inform you with pleasure, that this day, the official webpage of Forlorn World was launched. The game is a cRPG, set in post-nuclear Poland. Project Forlorn World, born from unifing Trinity and Polish Wasteland, is currently in tech demo assembly phase, and soon first screenshots will be presented to the Public.
"Our hero, in his journey through the ice wastelands, will visit the most bizarre locations: deserted fallout shelters, military installations, ruined cities, settlements erected after the War. Everywhere, where he arrives, he will see ruins - nothing survived the destruction. But Something or Someone decided to give humans another chance. Some of them took shelter in bunkers, others survived in ruined cities... The cynical, socialist nation of Poland, saturated with deviant ideals of communism, shrugged off the snow, crawled slowly from underneath the rubble, from the sea of crumbled buildings, skyscraper skeletons pointing into the sky, twisted supports and gratings, burned out cars, destroyed streets. It was a final fall of the communism on one hand, but also a renaissance of cunning, violence, deception, lie, moral decay, al the worst human traits. In this cruel world, shall the hero of our story lead his life."
We will offer gamers in particular:
- about 20 large locations in a fully three dimensional world
- unlinear, well developed plot
- a team, in which feelings and conflicts shall erupt
- advanced physics
- combat with "active pause" system, with emphasis put on realism
- day/night system, with dynamic lighting and shading
- dynamic world loading
- use of vehicles
- weapon modification
- and much more...
NMA also has three pieces of artwork attached to their newsbit. |