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Eschaton Online Interview at UnknownPlayer

(PC: MMORPG) | Posted by Rendelius @ Monday - September 16, 2002 - 14:15 -
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| Game Info | Homepage
A Eschaton Online interview with Travis Cannell, the Manager of Business Development over at Gnostic Labs, has been published at Unknown Player. Here's an interesting part, elaborating the differences between this and other MMORPGs:
    Verviticus: What are the key features that distinguish Eschaton against any other MMOG, aside from the story?

    Travis Cannell: When someone says MMOG, you instantly have a picture in your head of what the game is like. You control a single unit, usually some sort of person that walks around on a world and you smack a monster. This is not at all what Eschaton is - in fact there is little even to compare. The character aspects in Eschaton are similar but we are not focusing on an avatar with levels, rather a character in Eschaton will be defined by what they do in the universe. If someone asks you "what kind of Eschaton player are you?” the answer will come from what you do in the game rather than some options you selected when you start the game. So when I say, I am a fighter pilot for the Valtavech Navy - there is nothing on my character that says I am a fighter pilot. It is assumed from my actions. As for the differences, there are plenty. First off it is a strategy game mainly, so you are not necessarily attached to one unit. The twist is that you give commands to players, either other commanders or other pilots; it depends on your rank. So it is a strategy game that incorporates a chain of command, this is something we have not seen in any other MMOG before. If you think about a large-scale war in real life, you can see how larger strategy plays a role in all battles. Generals play a strategy game by ordering collections of troops to attack certain key locations. Then generals in that specific collection send orders to the actual soldiers on where to go. Eschaton will be no different, and will recreate this in a space setting. The other major difference worth mentioning is the political system. Personally this has me excited because it is really an experiment. The question is - can players police themselves with the tools that we provide? We are betting that they can, and that it will then attach more meaning to the game world. When someone says, I am the consul of the Valtavech, people will recognize how much power he has - he decides whom to attack, who is general, etc. He will also use this power to change Eschaton, expect large political negotiations, revolts, treaties and of course, wars.
 
 
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