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Gavin Carter has spoken to GameZone, discussing things like the lessons learned during development and this one:Q: What is the biggest challenge you face in creating a tale such as this and what provides the most enjoyment when realized within the context of creating the game?
Gavin: The biggest challenge we always face extends from our insistence on an open-ended game design. At any point, our players can decide to do pretty much anything they want, even going so far as to attack a major character or simply turn around and leave in the middle of a sequence. That sort of thing can cause headaches from time to time, but by this point we’re pretty good at anticipating what a player will try to do and putting in handling for it. The biggest reward for us is seeing the game move from basically a series of isolated prototypes into a continuous gaming experience. The more we iterate and try to make things better, the more playing our own game becomes fun rather than just work or testing. I love it when a plan comes together. |
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