RPG Vault has posted their latest interview with the Twilight War team, this time focusing on what it took to adapt the Source engine to their neeeds. The article includes a number of exclusive hi-res screenies.
Starting with Valve's Source engine for graphics, physics and AI simulation, the design team decided to add scaling (thousands of simultaneous players), role-playing (character development, flexible and dynamic clan affiliations and quests), and object / attribute persistence (a powerful inventory and skill system)
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