A review of Larian's Divine Divinity can be found at CVG today. The reviewer did like the game very much, gave it a 85% rating and this conclusion:OK, so I mentioned the Morrowind comparison, and it's not an obvious connection I know, but let me explain. In the Baldur's Gate games, moving from one area to the next involved plenty of loading, but in Div Div you walk pretty much everywhere seamlessly, unless blocked by the landscape. There are a few tricks built in to help you move around a bit quicker, such as a pair of small teleportation pyramids - one of which you drop and one you keep in your inventory - that allow you to transport yourself quickly between two locations. There are also transportation portals scattered around the land, which you can activate when you've found the right scroll. In my time spent playing Div Div, I found only one edge to the map. I wandered through countryside, farmlands, market places, caves and castles etc, picking up quest after quest, and if it wasn't for the automatically updating diary and huge world map, I would have got that same 'I have no bloody idea where I am or what I'm doing' feeling that I got when playing through Morrowind. |