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PRGCodex has posted an interview with Jeff Vogel of Spiderweb Software about his most recently released games, Geneforge and Avernum 3, some background information about his company, plans for the future, and other things. Here's an excerpt:
11.) Timed events play a big part in Avernum 3, such as the razing of towns by monsters if you don't get to their nests in time, and quest situations that only occur after certain dates. Can you explain why Avernum 3 does this? Is making a dynamically changing world more difficult versus the added benefit of demonstrating urgency of situations? Do you feel this worked well for Avernum 3?
It's the thing I love most about the game. I love the size, the depth, the amount of stuff in it. And I love the way you can return to a town and find half of it smashed in.
It was a lot of work. But I think it was just cool.
12.) Can you tell us anything about your upcoming games? Other than Geneforge 2 and Blades of Avernum are coming in 2003? How long they've been in the works?
I've only started them recently. The first one out will be Geneforge 2, hopefully in late summer 2003.
Beyond that, Geneforge 3, I suppose. I haven't thought much that far ahead. |
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