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Lost Continents Interview at gaminggroove

(PC: MMORPG) | Posted by Rendelius @ Friday - February 08, 2002 - 05:26 -
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A lengthy interview with VR1's Travis McGeathy on Lost Continents appear on gaminggroove today. In the interview, Travis talks about their upcoming MMORPG and what makes it different:
    Gaming Groove - How does Lost Continents differ from other MMORPGs?

    Travis - The most obvious difference is the setting. Lost Continents is set in a fictional pulp history world. Pulp adventure is an incredibly popular setting that hasn’t been touched by the MMP market yet. The setting is immediately recognizable to nearly everyone and allows us to pull from real world mythology for areas and creatures that are both familiar to players and still fantastical. Most importantly, though, it’s a fun setting! It’s a completely romanticized era filled with action and adventure.

    Beneath the surface, Lost Continents is even more different from current MMORPGs. We’re extremely focused on story and giving players a lot more to do than just kill, kill, kill. Every character in Lost Continents is the hero of their own story. This is something that has previously been impossible in a massive multiplayer environment, but is something we’re able to accomplish using Private Zones™. Private Zones are customized based on your character and his past achievements, so your actions in the game world actually matter. In additions, NPCs will also remember your deeds, so you may find your local bartender buying you a beer for blowing up a mad scientist lab or rescuing a buddy of his.

    Character advancement and individuality is another area where LC shines. Initial character creation is very simple so you can get into the game quickly. You simply choose an archetype, a specialty, and your character’s physical looks and you’re done. As you gain levels, you are periodically given the chance to pick up new skills and talents (a skill is an ability that improves over time while a talent is a one-time bonus that will prove useful throughout the life of a character). There are a massive number of skills and talents to choose from, but you’ll only get a weighted list of 4 or 5 choices at a time so it’s not overwhelming. Your previous choices affect the options you are given in the future, so if you’ve chosen a lot of, say, stealth-related skills/talents, more stealth-related skills/talents would come up in future choices. In this way, you can continually customize and diversify your character over the entire course of the character’s life.
 
 
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