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Warld of War has posted a preview of World of Warcraft from E3. This snip talks about the interface:
The onscreen interface has been made as intuitive as possible while remaining discrete. Blizzard want to keep the screen as uncluttered as possible. However the small health and energy indicators and character name top left and server time and mini map on the right are enough to keep you informed of what's what on the fly. Because WoW is not level based a new player could find it intimidating to find themselves in the middle of this huge world with no restrictions on where they can go and of course which way to head out. The Mini map gives them some bearings, grounds them, allows them to see small outposts or cities and NPCs and gives a sense of structure round about them. Of course seasoned players who don't give a stuff about charging around the place like a big thing will find it of use too.
Action slots at the bottom left for your capabilities (skills/combat moves) and a backpack can expand on the bottom right. Players can move things from their backpacks to their 'Action Slots' on the left to use during combat. Things can stack in your backpack, such as cheese and you can bring over a slice of cheese, removing it from the stack to consume and regain some hit points mid battle. Health and Energy recoup over time but food (Hit Points) and drink, as in ale, (Energy) will replenish the reservoirs that much quicker. | Source: Voodooextreme |
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