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A preview of Everquest 2 is today's feature at Ferrago. We serve you the usual snip:
The graphics engine is a new proprietary engine. It boasts such recent technological jargon as per pixel lighting, dynamic environment mapping, as well as a fully programmable surface shader. Check out the screenshots to have that explained more fully. To demonstrate further, at E3 there was on show a real time fly-by through one of EQ2’s dungeons, Befallen. For those of you in the know, this was an area that also featured in the original. The new dungeon was incredibly detailed, both architecturally, and in terms of its skeletal inhabitants. The new engine allows far more detailed environments, and the end result is dungeons that seem far more organic and atmospheric than before. Character models have also been brought kicking and screaming into the new millennium. As a rough idea, EQ2 plans to have character models equivalent in detail to the latest generation of unreleased shooters like Unreal 2. Good enough for me. |
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