RPGDot Network    
   

 
 
Spells of Gold
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Jade Empire - Interview With Alex Scott

(Xbox: Single-Player RPG) | Posted by Korplem @ Thursday - July 22, 2004 - 13:18 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Alex Scott, Senior Technical Artist, tells about the rigors of working on Jade Empire in this interview:
What is the most difficult part of creating an effect?

Alex: Coming up with a good idea. It has to be as original as possible, look good, and fit the design description. Now multiply that by 300+ effects and the well starts to get dry fast! So how do I stay fresh? Starbucks Coffee. One crunch time I had a 12 shot espresso latte. I spent the whole night afraid to move around for fear my heart would explode out of my chest. But, the other side-effect was the ability to see into time, and I used that opportunity to steal my own ideas from the future to use now.

So, to recap, lethal amounts of coffee and self plagiarism are the most difficult parts of effect creation.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.