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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Thursday - May 30, 2002 - 07:58 -
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From the IWD2 forums:

    Josh Sawyer

    Multiclassed Druids
    Druids in IWD2 can be NG, LN, N, CN, or NE. You certainly can have a barbarian/druid multiclassed character. Oh, and we changed paladins and monks. You can multi-class into them and out of them normally, but normal 3E rules apply. A paladin or monk order's favored class still does not prevent going back to the core class.


    Malavon returns
    Strangely enough, some people like to see characters return in sequels. It gives players of the original game a connection to some of the characters they see, and it often allows them to gain a greater sense of their role in the world's history. I believe that as long as the characters actually do evolve over time, there's nothing wrong with bringing them back. Personally, in a sequel, I expect characters to return.

    While Malavon is in IWD2, players will find that he is quite different than the Malavon in IWD. The Malavon in IWD was a clone (as though that were difficult to figure out). Basically, Malavon foresaw his demise if he sided with either the church of Lolth or Rilauven's rebellious faction of Vhaeraun-worshippers. Instead, he underwent a process whereby he created a clone then put himself into stasis after the clone was activated. Over time, the clone went insane because it sensed what it was. Unfortunately, it had no idea where to find its original source (Malavon was sealed in temporal stasis until his clone inevitably died). The PCs killed Malavon's simulacrum and "Malavon" (his clone). Malavon's family and associates in Rilauven believed that the real Malavon had been killed. They were in for quite a surprise when the church of Vhaeraun started open warfare with the noble houses. Malavon emerged from stasis, assisted with a coup in Rilauven's magical academy, and helped turn the tide for the priests of Vhaeraun.

    Malavon does not appear as the ally of the PCs in IWD2, nor as an enemy. He is simply present at a small drow outpost the PCs travel through. While he attempts to enlist the aid of the PCs, the PCs can have very little to do with him or even blast his whole camp full of dudes. Quite unlike the Malavon in IWD, IWD2's Malavon Despana is calm, collected -- even charming at times.

    Some people dislike seeing repeat characters, or characters that return from the dead. It's a cliche. However, like most cliches, the problem isn't that it's done often, but that it's often done poorly. Hopefully our presentation of returning characters won't cause groans to erupt from players across the cosmos.

    And this small enhancement: He was allied with dissidents within the church of Vhaeraun who staged a big drow-Machiavellian uprising with Masked Traitors, archmages popping out of the floor, and all of that jive.

    Dave Maldonado

    Feature Lock still there?
    Most likely, yes. Even if the team is allowed to add more features, it will probably be from a list of things we'd like to do but haven't been able to rather than brand-new suggestions.


    Low stat spell casters
    Yes, you can make spell-casters with poop stats (low Wis cleric, low CHA bard, low INT wizard, etc.). However, the 3E rules regarding required relevant statistic to cast a spell - 10 + spell level - do apply. This means a wizard with an INT of nine (for example) can't even cast first-level spells. And that's a pretty crappy wizard, of you ask me. ^_^

    As soon as they meet that requirement, though, whether via spell, item, or level-based statistic increase, yes, they should be able to cast spells.
 
 
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