3D Avenue has posted a review of Liquid Entertainment's LotR: War of the Ring, with a score of 80% awarded:However, if there is one aspect that does aid WotR's case, it is the in-game combat. With the mixture of great combat sound effects and decent battle animations, WotR really impresses when it comes to fighting. All battles seem relatively quick, but not so quick it detracts from the gameplay, rather, just quick enough so you don't lose interest in the current scenario. With the inclusion of solid AI, combat is probably WotR's strongest point, however, as per usual, there is always one aspect which didn't quite satisfy, and that is the combat controls. Once you've selected your units and designated them to attack certain enemies, there isn't much else you can do but sit back and pray. Hero's do have executable special abilities, which is nice, however I was referring more to the formations and rules of engagement, or the lack thereof. This fact is another underlying contributor to the game's overall lacking identity, the absence of these sort of features further portrays WotR as somewhat "newbie" rts game with no lasting appeal for experienced RTS gamers. Perhaps this was an intentional portrayal, after all pretty much everything in the game has a simplified nature, I just don't think the LotR world and "simple" go together very well. |