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Day 5 - 10 Days of Dragonlance

(PC: Single- & Multi-Player RPG) | Posted by @ Tuesday - June 24, 2003 - 05:19 -
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Day 5 brings an interview with Kthoris (DLA Tileset Lead) for NWVault's Dragonlance extravaganza. Here's a snip:

5. You've been working hard on the Solace tileset which we saw a little earlier this week when we interviewed Ron Norton. Can you tell us a little bit about that and the technical challenges of building a tileset on the ground and in the trees and bridges above at the same time. And just how big is the Solace Tileset?

Solace is the be all and end all of our tilesets. Solace is VERY large in terms of the number of custom tiles in the set. The shear magnitude of it is amazing. Inside and out. .set files, .itp files, the CC tiles.. I am STILL amazed every time I go to work on it and step back a bit and marvel at it.
There have been a TON of technical challenges worked out just to build a city in the trees. We had to: build a canopied forest to fill in the gap areas between the Vallenwood, build trees with bridges and figure out how they would link up in the toolset, let alone work in game. We had to build the houses and the trees they are in. As well, (TK don't hit me) I convinced one of our top modelers, that we could build these DIAGONAL bridges, and .well, that lead to a mess indeed (not to mention some sanity loss) however, we pulled it off.
 
 
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