|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A new article at the official Spellborn site explains the game's Skill and Combat system for the first time. In very brief summary, it looks like combat will work sort of like it does in Guild Wars where you have to prepare a small subset of skills to execute during battle. Where Spellborn differs is that combat automatically cycles through six player-defined sets ("tiers") of skills at every turn, meaning that each subsequent skill you use during a given fight is from a different tier.
During combat only one of the six tiers is active at any time. Combat always starts at the first tier. When a skill is executed the next tier becomes active and so on until a skill is used from the last (sixth) tier, in which case the first tier becomes active again. The time it takes before the next tier becomes activated (and thus when the next skill can be executed) depends on which skill was used and the current attack speed of the character. To execute a skill, the player selects it with the number (1 to 5) keys (this is similar to selecting a weapon in a first person shooter game) and then uses the skill with a press of their mouse button. Once used, the skill takes effect in the area where the player is aiming.
Link |
|
|