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Gamespot put up the next Development Diary for Disciples 2 - Dark Prophecy. Strategy First programmer Jean-François Marquis talks about his background and the work on the 3D engine. Here's something:
A typical day at the office starts by getting the latest version of the code (meaning: getting the changes that Fred has made the day before) and of course firing up Winamp with my favorite playlist. With this done, I can continue to concentrate on working on the things you will one day appreciate, like the absence of the bugs and the presence of cool new features and gizmos in the game! Right now, we're working on new settings and memory-usage issues to make the game run better on a wider range of computers. These kinds of things always end up testing the latest version of the game on an old box sitting under Fred's desk that we once called a brand-new computer. This computer is even slower than the one we're targeting for the minimum requirements.
Working with Fred is great; we always get along fine (I hope he's not thinking, "How come he says that! That's not true..." but I don't think that's the case). Since there are only two of us, we rarely have any problems. We usually work independently on separate issues. For example, this week I was working on a new effect for the event system, while Fred was working on the AI (ahhh...good old AI...sigh). With the structure and the tools that we have, they make us very efficient and enable us to get good results. On a larger programming team, I'm sure things can go just as well, but I do like working on a small team. | Source: Blues News |
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