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Black Isle Studios released the patch V2.01 Beta 2 (3.2 MB) for their RPG Icewind Dale 2.
Here is the Fix List:
GENERAL
- Added retries to see if this helps those who are having problems with random assertion message crashes in "chdatatypes.cpp" and other spots where assertion messages come up during loading.
- Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.
EFFECTS
- Fixed a problem with people who died with Energy Drain active, causing the game to become more and more sluggish, particularly in multiplayer. This was reported when using the Scimitar of Souls/Soulless.
- Tensor's Transformation now disables spell buttons instead of removing them.
- Fixed crash bug when loading a save game with a player that has the Disguise effect (the most common problem occurring from robes) and having a shield in Weapon Combo 1, and a crossbow or bow as the currently selected weapon.
- Benefits from Lingering Song no longer apply to neutrals and enemies.
INTERFACE
- Fixed a problem with the user interface switching back to level 1 spells when selecting spells while certain other effects were active.
- Fixed crash when selling unidentified items in bags to store keepers.
- Fixed random crash/lockup when clicking on the World Map.
RULES
- Fixed a problem where rolling a natural 20 was still not permitting a player to hit a monster that had AC far greater than the player's normal ability to hit.
- Bards now correctly use Charisma modifier for spell DC's instead of Intelligence.
SCRIPTS
- Fixed problem with Hide() command not being reset for scripts. This should fix Rogue-based scripts that are intended to automatically hide a rogue.
And also includes the fixes from: VERSION 2.01 beta 1
- Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card.
- Fixed problem with purchasing certain stackable items and only receiving one of a particular stack instead of the entire stack and still paying full price.
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