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Icewind Dale 2: Patch V2.01 Beta 2

(PC: Single- & Multi-Player RPG) | Posted by @ Saturday - September 14, 2002 - 19:00 -
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Black Isle Studios released the patch V2.01 Beta 2 (3.2 MB) for their RPG Icewind Dale 2.

Here is the Fix List:

    GENERAL
  • Added retries to see if this helps those who are having problems with random assertion message crashes in "chdatatypes.cpp" and other spots where assertion messages come up during loading.
  • Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.

    EFFECTS
  • Fixed a problem with people who died with Energy Drain active, causing the game to become more and more sluggish, particularly in multiplayer. This was reported when using the Scimitar of Souls/Soulless.
  • Tensor's Transformation now disables spell buttons instead of removing them.
  • Fixed crash bug when loading a save game with a player that has the Disguise effect (the most common problem occurring from robes) and having a shield in Weapon Combo 1, and a crossbow or bow as the currently selected weapon.
  • Benefits from Lingering Song no longer apply to neutrals and enemies.

    INTERFACE
  • Fixed a problem with the user interface switching back to level 1 spells when selecting spells while certain other effects were active.
  • Fixed crash when selling unidentified items in bags to store keepers.
  • Fixed random crash/lockup when clicking on the World Map.

    RULES
  • Fixed a problem where rolling a natural 20 was still not permitting a player to hit a monster that had AC far greater than the player's normal ability to hit.
  • Bards now correctly use Charisma modifier for spell DC's instead of Intelligence.

    SCRIPTS
  • Fixed problem with Hide() command not being reset for scripts. This should fix Rogue-based scripts that are intended to automatically hide a rogue.

    And also includes the fixes from: VERSION 2.01 beta 1
  • Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card.
  • Fixed problem with purchasing certain stackable items and only receiving one of a particular stack instead of the entire stack and still paying full price.
 
 
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