A Second Life player who pulls in an estimated $150,000 US of real-world cash a year by developing and selling in-game virtual property was recently interviewed for a story in the magazine Business 2.0.
She has many schemes, but here’s one basic play: Anshe buys up Second Life land, paying Linden Lab roughly $200 a month for each 16-acre plot, plus a one-time fee of $1,250. Then she develops the land, using Photoshop to add rivers, mountains, and forests. Sometimes she hires subcontractors to improve the acreage by designing or building houses. Then she sells or rents to other Second Lifers, who pay good money to inhabit her creations. As in the real world, prices vary by location. But often someone will pay Anshe $100 up front to buy a one-acre plot, plus $20 a month in land tax. In a case like that, Anshe makes $112 in her first year. She’s done more than 10,000 various real estate deals. “I’m like Wal-Mart (WMT),” she says. “The margins are small, but the volume isn’t.”
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