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Deus Ex: Invisible War Interviews @ Gamepro

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Saturday - September 20, 2003 - 02:41 -
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At a recent Ion Storm press day, Gamepro managed to interview anyone who would stand still long enough. First, Studio Director Warren Spector talks about some personal stuff, consoles and the process of making DX2. Lead Tester Dane Caruthers explains why testing isn't easy and finally, Project Lead Harvey Smith talks about all sorts of things including his desire to (possibly) do a sci-fi horror game in the future:
GP: What kind of sci-fi horror?

HS: For years I’ve had this notion of an aquatic research base that’s partially above water and partially below water, where something bad happens. I just like that environment. It’s just like an interesting, creepy, aesthetically cool environment. Little moon pools, and thick glass windows outside which you can see aquatic environments. I would like to update a game like System Shock, basically, but in an aquatic research lab. I think that would be cool. I also like the notion of a system where you have a certain number of living people left, maybe six or something, each one is very interesting, each one has some role to play, you’re sort of cut off from each one, and through your actions in the game you can influence whether they live or die, what they do, where they go in the station. So there are living people to interact with, but very few, in a controlled situation, instead of having a huge city where you can walk up to some guy and click on him, and he says, “Hi! Leave me alone!” which is what everybody else does. I’d rather have a super-detailed, simulated, small set of characters.
 
 
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