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Warcry has interviewed Luca Pancallo, the Director for 'PlaneShift', a free MMORPG.
Here's a bit from the beginning:WarCry: Why is Planeshift a free game and how can you afford to make it free?
Luca: PlaneShift was born from the need to create a persistent world a long time ago (in 1992) and we’ve gone through different projects and organizations before starting the PlaneShift 3d project. I will not go into the details of the older projects, but it’s important to understand that we’ve reached the current organization thanks to previous experiences (good and bad) that have grown a mature vision that takes its roots from the same old dream of a persistent world adding more innovative ideas and features. |
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