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Neverwinter Diary

(PC: Single- & Multi-Player RPG) | Posted by @ Wednesday - October 10, 2001 - 21:27 -
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The latest Designer Diary from Nwnvault is up today. It talks about the latest, interesting things they are fixing in the game code. Heres a snippet:

    The first side effect we noticed was the boxing glove. For the time being, we're using a generic placeholder model to represent anything that hasn't been completed yet. It's a boring old brown burlap sack. We recently added some code to support so-called creature weapons for the various monster and animal types (bear claws, dragon bites, and so forth). Because they're never supposed to be dropped and picked up by the player, they don't have an in-game model. The game, in its infinite wisdom, of course assumed that we did want those weapons to show up in the creature's paws. As a result, the placeholder burlap sack attached itself to the end of the creature's forearms and remained there while the creature attacked. The sack obscured the creature's hand and wound up looking like a big, brown boxing glove.

You can read the full diary right here.
 
 
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