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"Pirates of the Caribbean is not Morrowind with pirate ships" - this is the message from an interview Armchair Empire had with Bethesda's Peter Hines. It's a bit late, I think, because almost every preview I've seen used Morrowind as a comparison. Anyway, here's a snip:
How accurate are the ship-to-ship battles? Was there an effort to make it as realistic as possible (without sacrificing fun)?
Well, that’s the big challenge. You’ve got to make sure it still feels realistic, but the pace and action has to be such that you feel like things are moving along fast enough. We don’t want sea battles that take hours. So we spent a lot of time in testing playing at different speeds to find what felt right. And, just to make sure we covered our bases, the game comes with two gameplay modes. An arcade mode where things are sped up in ship battles, and a realistic mode when speeds and rates are slower and a little more realistic. So you can decide which one feels right for you. |
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