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Here's the latest from the IWD2 forums.
Kevin Osburn:
About what has been implemented upto now
As to what parts of the game are finished, the items are pretty much finished besides a few balancing tweaks. We are still working on the other parts of the game, but I can say we have implemented some cool stuff that we haven't yet talked about which we will soon. Sorry for being vague, but that is all the information I can give at this time.
The level of the Death Armor spell as mentioned in the Doug Avery interview
A level 2 Wizard Spell.
About showing the new interface
We are still working on it guys and gals. As soon as it is ready to be unveiled, believe us, you will know.
Ballpark guess, a week or two.....This is of course subject to change :)
Briareus:
About OpenGL issues
I know that Bernie Weir (our Lead Programmer) has fixed several OpenGL bugs, I don't know if he's fixed "all" the problems. I did see quite a few OpenGL bug fixes early in IWD2's dev cycle. Just so you know, I test the game with OpenGL on all the time and haven't had any issues with it.
Two Q's about partymember influences
Q: Does the party splits and fight like in Bg2?
A: Nope. You control your party members. If you want a LG Paladin and a CE Dreadmaster of Bane in your party, go for it. It's all up to you.
Q: Does alignment matter for quests and dialogs?
It will and the amount it matters will vary from NPC to NPC.
Josh Sawyer:
If kits are replaced by true 3E multiclassing, will the new classes stay?
The monk and sorcerer are considered classes, but the barbarian is tricky; it's "half a class". For some weird reason, it's sometimes considered a kit in code, sometimes considered a class. It doesn't have it's own class ID, so at a basic level, it's a kit.
About bucklers
There are three unique bucklers in IWD2 at three different power levels.
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