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Etoychest has conducted an interview with Reflexive's Ion Hardie, Lead Designer and Co-Producer and Eric Dallaire, Designer and Lead Writer about their company's upcoming alternate timeline RPG 'Lionheart'.
Here's a bit:Q: What feature of Lionheart are you personally the most excited about?
ED: It's hard to pin down just one aspect of the game that I like the best. I'm proud of the way the dialogue interactions in and around Barcelona turned out. There are some fairly complex quests that can be completed a number of ways. Most of the quests have a straightforward combat resolution, but there are also a number of quests that can be completed with more subtle means, including Barter and Speech skills. I also really like the way sneak works in the game, as it gives you experience in real-time for as long as you successfully sneak near a hostile enemy, up to 75% of its experience total (the rest of the experience can be gained if you kill the enemy). But it's nice to reward thief characters immediately with experience for using the skill to get through dangerous areas. |
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