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If you can't read WithinGames 'Mythora' preview, fear not - they have an English interview with Teleplan's Executive Producer Marcin Michel and Lead Programmer and Game Designer Dominik Libek:Coming to Mythora, your new role playing game, can you explain a little about the background and why you chose a setting on such a partly strange and on the other hand very familiar world? Can you also tell us about the different locations we will see in the game?
Dominik Libek: It must have certainly been mentioned already that the world in Mythora makes a smooth transit from the climate of fantasy to full s-f. It is a very innovative motive in cRPG games. Thus, locations in Mythora are much differentiated - in the part of the world subject to fantasy canon the player can visit many rural villages, towns and cities, caves and mines. In the s-f part the team will continue its journey through the scenery of futuristic bases and spaceships. Those appropriately skilled can read the German translation here. |
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