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What to expect in DAoC

(PC: MMORPG) | Posted by Rendelius @ Thursday - October 18, 2001 - 15:27 -
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(Well, let's see if I can do the newsbit without creating yet another "biggest link on earth" *g*) At the Camelot Vault Boards, there is a posting called What comes next for DAoC, written by Mark Jacobs. Here is what was announced:

    ) Working with our friends at VU, an additional 75K copies of the game have been shipped. This should help take care of some of the demand for DAoC. More copies will be manufactured after that so the shortage of DAoC on the shelves will soon end. We have already arranged for enough servers and bandwidth to handle the additional demand.
    2) We will make major changes to the various interfaces that are part of DAoC. In the most general of terms, we will be adding improvements to chat, appeal, quest journal and advice. We will also be adding an auction channel and a compass to the game.
    3) We will be adding at least two more sever types. While I won’t go into details in this letter, these are types that the player community has been asking us for and I think will bring a smile to many faces.
    4) We will be taking care of some issues such as grouping across zones, lag in the big cities and some networking issues such as when you go link-dead in the game. We are also further reducing the amount of bandwidth the game consumes.
    5) We will be adding a fuller implementation of horses and transportation modes in the game.
    6) We will be adding a housing system (in stages) to the game.
    7) We will make improvements to things such as the water, lava and snow events in the game.
    8) We will add commands such as tracking, climbing, etc.
    9) We will be adding shapeshifting to the game.
    10) We will be adding more intricacies to the PvP system within the game. Look for things such as slopes and fatigue, falling damage, alliances and more.
    11) We will be adding ladders to the game.
    12) We will be adding a lot of new content to the game including new spells and spell lines, quests and fighting areas.
Source: BluesNews
 
 
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