RPGDot Network    
   

 
 
EverQuest - Champions Of Norrath (PS2)
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
DAoC Interview at Voodooextreme

(PC: MMORPG) | Posted by Rendelius @ Sunday - December 23, 2001 - 03:12 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Sanya Thomas, the community relations developer at Mythic Entertainment, was partner in an interviwe about Dark Age of Camelot over at Voodooextreme. Here's a tasty question (and a tasty answer) for you:

    Now that Dark Age of Camelot has been live for the last few months, do you think that you've worked most of the major release kinks out? What still needs to be worked on?

    If you go over the last three months of patch notes, the amount of stuff we've added has been HUGE. There are a couple abilities (shapeshifting/disguise) that still need to be added, and the content crew is always going to be adding more stuff (quests, encounters, areas). Some guild features still need to go in (the guild bank vault, automatic dues paying), along with another way to enjoy the fruits of your realm points, and a way for our trader community to better sell their goods. And of course, little tweaks here and there.

    We hired more CS people that will start after the new year, and more content people - the item designer now has an assistant, among other new hires. We made a few changes to how we document our progress, which along with the Camelot Herald should give the players better communication.

    I'm really proud of how hard everyone at Mythic has been busting their asses - at no point have I seen a single one of my coworkers step back, sigh, and say, "Well, that's the best I can do, now I'm going to take a nap." There has been no difference in the number of hours worked pre-release and now. I send the whole crew boatloads of questions every day from the community, and all the bug reports the players send in via the /appeal system are poured over. If the players say there's a problem, we ALWAYS look, even if we don't think there's a problem at first. I think we've begun as we mean to go on, with lots of goodies added every patch and fast responsiveness to problems. I wouldn't want to work anywhere else.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.