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RPG Vault has posted the second part of their developer interview with senior producer, David Georgeson. In addition to the Q&A, there are four new screenshots available as well. Jonric: Can players expect to face a wide variety of opponents? What were the main considerations that went into selecting and designing them? David Georgeson: There are scores and scores of enemies in the game. Each of the six regions in the game (regions = chapters in the story) has somewhere around 15 to 20 different kinds of enemies within it. Many of them were selected from the background of the Mage Knight license; we chose them based on their political allegiances, utility to the NPCs involved in the story and player appeal. We use scale a lot in the game. One of the chief advantages to a "free camera" system is that we can let the player see the world from more than a top-down perspective. This lets us create monsters that are just phenomenally huge and that creates a sense of freedom when making those encounters. They vary wildly. Read the rest and view the screens at RPG Vault. | Source: RPG Vault |
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