The folks at HomeLan Fed took some time off for a nice interview with Chris Cao, lead content creator of Everquest 2. The Q&A covers the most general things and pretty much all aspects of the game. A snippet for you:
HomeLAN - What other unique gameplay elements will EverQuest II have?
Chris Cao - Many of the fundamental MMO game play elements will be modified and, in some cases, reinvented in EverQuest II. Combat will include quite a few action-oriented modifications that will increase the intensity and interaction of a fight. Classic rogue-based skills such as lock picking will require more player attention and skill. But the biggest change is the interaction with the trade skill experience. While this system has classically been far from exciting, trade skills in EverQuest II will be games within the game, entertaining interactions that give players a non-violent way to contribute to the overall adventure of the game.
Except for the tradeskills, it doesn't look like Everquest II is aiming to be very 'different' from any of the other mainsteam mmorpg's to me. But then again, EQ 1 was good enough for me *g*. Read the full interview here. |