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Warlords 4: Review @ FI

(PC: Non-RPG) | Posted by Dhruin @ Thursday - November 13, 2003 - 15:30 -
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| Game Info | Rate this game | Homepage
Frictionless Insight dropped us a line to tell us about the Warlords 4 review they've put online. The score is a fairly low 2.5/5 and here's an excerpt:
In many ways, Warlords IV feels like a game that just needed more time in testing. This reviewer encountered substantial sound and graphics issues that could not be fixed with the latest drivers, the patch released at launch or significant tinkering. Units speak as they enter battle, and there is a soundtrack, but both stuttered significantly, making it necessary to turn off the sound. At the same time, the outside edge of the map often showed strange artifacts whenever the map scrolled. Beyond technical issues of sound and display, the artificial intelligence (AI) is best described as quirky at the highest levels, and poor at intermediate levels. Computer opponents will simply leave cities without a garrison at intermediate levels (such as Prince). That means enemy cities can be easier to take than neutral cities, as a wandering air unit can easily pick up many new cities to serve as advance bases for your forces.
 
 
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