RPGDot Game Rating Machine |
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Shyguy
has rated the following games:
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Albion: 6/10 points |
Nice little game. Not very well designed but it had a lot of heart and originality. Strange graphics gave it a look all its own. |
Arcanum - Of Steamworks and Magick Obscura: 7/10 points |
This game could have been so much better. Character generation, skills, and role-playing elements were superb. Too bad the world of Arcanum wasn't very interesting. I almost lost interest until things began to pick up in the second half. Good game, if you have patience. |
Betrayal at Krondor: 7/10 points |
I am an RPG addict and you'd think I'd love this game. Well, I didn't. I never felt involved in the story. I never felt like "I" was on the quest. I was just controlling characters on a linear path, in a somewhat dull world, with way too much repetitive combat. Oh, well. My loss. |
Betrayal in Antara: 4/10 points |
Dull, boring game. Uninspired rehash of the Betrayal at Krondor engine. |
Blades of Exile: 10/10 points |
This game has been on my hard drive for almost 2 years now. This shareware game comes with a construction set that is easy to use and there is a database of over a hundred fan-made games that can be downloaded and played...many that are much better than the scenarios that came with the game. I've designed two big games myself. If you don't mind the outdated graphics, buy this game now! |
Dark Sun Online - Crimson Sands: 1/10 points |
I don't think so. |
Darklands: 4/10 points |
I must be missing somthing here. This was an overly ambitious mess that I just could not get into. And I've actually enjoyed a few ambitious messes (Daggerfall, Ultima Ascension).The graphics were bad, it was full of bugs, and was a complete waste of time. Too bad. |
Diablo: 5/10 points |
Over-rated hack-n-shash game. Fun for a while but gets old pretty fast...Not enough variety or quests. |
Diablo 2: 7/10 points |
Not much of a role-playing game, but I liked it. The wide variety of monsters and environments and the variety of skills made this a much better game than the first. Way too many useless items to find and a horrible save system marred the experience a bit. |
Exile 1: Escape From The Pit: 7/10 points |
Very good shareware game that plays like an old ultima game. Simple graphics and limited sound effects don't hurt this huge, well designed game one bit. It has since been remade, called "Avernum". |
Exile 2: Crystal Souls: 7/10 points |
Second in the Exile trilogy, this one is just as good as the first one, if not better. This is top notch, good old fashioned, role-playing. |
Exile 3: Ruined World: 8/10 points |
This is the best and the most polished of the Exile trilogy. This is a huge, non-linear game that does a great job of wrapping up the series. |
Eye of the Beholder: 8/10 points |
This is one of my favorite games of the late 80's. A simple, yet absorbing dungeon crawl, surpassed only by Ultima Underworld. |
Eye of the Beholder 2 - The Legend of Darkmoon: 7/10 points |
Not as good as the first, despite better graphics, and more complex puzzles. But still, a challenging, enjoyable game. |
Faery Tale Adventure 2 - Halls Of The Dead: 4/10 points |
It looks like Ultima 7...Plays like Diablo, but with LESS plot. Just a long scavenger hunt across a huge, boring world. |
Fallout - A Post Nuclear Adventure: 7/10 points |
I liked this game, but didn't love it. I would have like more control of the party members. I couldn'r equip them with better armor, and they kept shooting me in the back. I also don't care for quests with time limits. I don't like to be rushed. But for its time, and considering the lack of good RPG's out at the time, it was a good, solid game. |
Fallout 2: 8/10 points |
I liked this a lot more than the first one. There was more control of the party members and the whole world just seemed a lot more interesting. This game was lot's of fun. This is one of the few games I want to play again, just to try things differently. |
Final Fantasy VII: 9/10 points |
This was the first Final Fantasy I played, and I became a FF addict. Great story, deep characters, fun combat and tons of side quests made this one of the most enjoyable games I've played. |
Final Fantasy VIII: 8/10 points |
This was probably the most mature of the Final Fantasy games. Great story and characters were it's high points. Battles got a bit tiresome, especially watching the summoned creatures do their thing...over and over again. |
King's Quest 8 - The Mask of Eternity: 6/10 points |
This was the worst in the King's Quest series. This was a game that didn't know what it wanted to be. As an adventure game, it sucked, as the puzzles were quite scarce and not very good. As an RPG, character development was minimal. Combat consisted of plowing through groups of monsters that slowly lumbered towards you like mindless zombies. Fun...?? |
Lands of Lore 1 - The Throne Of Chaos: 7/10 points |
This game was pretty good for it's time. My memory of it fades, but I do recall it was quite combat intensive with some very challenging battles. Some nice bells and whistles made it a good looking game. |
Lands of Lore 2 - Guardians of Destiny: 7/10 points |
The graphics weren't bad after you downloaded the special 3D patch. Clever puzzles and a pretty good story made it enjoyable. You could play the main character as good or bad, with different results. |
Magic Candle: 8/10 points |
Great little gem of a game. This one rivaled the early ultimas. Too bad the sequels were so disappointing. |
Magic Candle 2 - The Four And Forty: 7/10 points |
This one had a few more bells and whistles than the first, but not quite as good. Combat got a bit too repetitive. |
Magic Candle 3: 5/10 points |
The worst of the series. I didn't like this one at all. |
Might & Magic 1 - Secret of the Inner Sanctum: 8/10 points |
I played this game many years after it was first released...probably around the time M&M7 came out. After the shock of the prehistoric looking graphics, I found this a clever and challenging game. It definately was a great game for its time. |
Might & Magic 2 - Gates to Another World: 5/10 points |
This game was too unbalanced. The combat was ridiculous at times, with dozens upon dozens of foes per battle. And just when I was making some progress, I would be hit by a high level goup of monsters and my party obliterated. I couldn't finish this one. It was too frustrating. |
Might & Magic 3 - Isles of Terra: 9/10 points |
This game was just plain fun! It had some of the best graphics at the time, and many of the monsters had humorous animations. Perfect blend of puzzles and combat. I think I enjoyed this one the most. |
Might & Magic 4 - Clouds of Xeen: 7/10 points |
This was fun, but it was just more of the same, after M&M3. There were fewer puzzles, too. |
Might & Magic 5 - Darkside of Xeen: 7/10 points |
This was a clone of M&M4. Both used the same engine as M&M3, and both were solid games. If you combined the 2 together to make World of Xeen, you got more places to go and things to do. Separately, I rate them a 7. Together (World of Xeen), I give them an 8. |
Might & Magic 6 - The Mandate of Heaven: 8/10 points |
Very addictive and challenging game. Huge world, tons of places to go, and a good, brand new engine made this an excellent game. Repetitive combat was its only shortcoming. |
Might & Magic 7 - For Blood and Honor: 6/10 points |
This was a watered down version of M&M6. The massive amounts of combat from the previous game was toned down, which was a good thing. The world was smaller, the dungeons were smaller, the puzzles were non-existant, and there wasn't anything very memorable about this game. |
Might & Magic 8 - Day of the Destroyer: 5/10 points |
The story wasn't bad in this one and there were some fun parts, but all in all, a major disappointment. The fact that the engine was getting very dated, wasn't really the main problem. The boring gameworld, uninspired quests, and lack of imagination killed this one. |
Realms of Arkania 1 - Blade of Destiny: 7/10 points |
If you like lot's of stats and skills, you'll love this one. This one was pretty good if you enjoy micromanaging a 6 member party through a large non-linear game. Good tactical combat keeps it interesting. |
Realms of Arkania 2 - Star Trail: 6/10 points |
This one was bigger and even more complex than the first game. I couldn't finish this one due to what I believe was a bug and I ended up wandering aimlessly around the world til I finally gave up. |
Realms of Arkania 3 - Shadows over Riva: 5/10 points |
Not nearly as good as the others in the series. Too short, too linear, and very disappointing ending in which you're stripped of all the armor and weapons you've aquired through the whole game and shrunk to the size of a bug. Huhh???? |
Siege of Avalon: 4/10 points |
After playing the first chapter, I thought this game had possiblilities. I was wrong...unless you
like running back and forth through large, uninteresting areas, whacking monsters. Very little variety, lot's of backtracking, and talking to dozens upon dozens of boring npcs, adds up to a tedious game. To be avoided. |
Stonekeep: 7/10 points |
Enjoyable dungeon romp with some imaginative levels and some just so-so levels. Kinda fun. |
Ultima 1 - The First Age of Darkness: 5/10 points |
This is the "epic" game that started the best rpg series of all time. I finished it in 3 days. Not particularly well designed, but I guess it was fun at the time. |
Ultima 2 - Revenge of the Enchantress: 4/10 points |
This one was more complex than the first, and also more confusing. Actually, it was kind of a pain to play. Just endless hack 'n slash. |
Ultima 3 - Exodus: 6/10 points |
The best of the first trilogy, was hampered by the lack of technology of the day. This was the first Ultima to feature a party of adventurers, which added the stretegic element missing from the first two. The world was more interesting and the plot was the best of the three. |
Ultima 4 - Quest of the Avatar: 9/10 points |
This was THE best rpg of it's time. It proved a game could be much more than just hack 'n slash, although there was plenty of that, too. The level of detail, the virtues, the huge dungeons, and, of course, Lord British, all combined to create a truly immersive, virtual world...one that I would return to again and again. |
Ultima 5 - Warriors of Destiny: 8/10 points |
This could have been the best Ultima if it weren't marred by a few flaws. If only the underworld had been better designed...it was too monotonous and confusing. But the rest of the game was top notch...much more detailed than the previous. And, of course, there was Blackthorne! |
Ultima 6 - The False Prophet: 9/10 points |
This was the first rpg I ever played, and I was hooked from the start. The level of detail was incredible, the plot was the best yet, and the characters where well developed. The combat and puzzle solving was not up to par with the two previous games, but it made up for that in so many other ways. |
Ultima 7 - Serpent Isle (Sequel): 10/10 points |
This game was more of an adventure/rpg, but it was top notch in what it did. You got to explore a brand new area of Sosaria that was just as emmersive, if not more so, than Britannia. A superb story, with great plot twists and wonderful characters. Another masterpiece by Origin. |
Ultima 7 - Silver Seed (Addon to Sequel): 5/10 points |
Unnecessary add-on to one of the best games in the Ultima saga. You could gain some nice items, but it added little to the game. |
Ultima 7 - The Black Gate: 10/10 points |
The best of the Ultimas and possibly the best rpg ever! This was the most realistic world that has ever been created. The townspeople all had lives of their own, with distinct personalities. The world was so detailed, you could wander around for hours on end and not accomplish anything, yet still have loads of fun. The music was great. The story was, and still is, one of the best ever written. The games of today may look and sound better, but few have matched the quality and the creativity of this classic game. |
Ultima 7 - The Forge of Virtue (Addon ): 6/10 points |
Nice add-on to a game that really didn't need anything. For those who just can't get enough of Ultima 7, this added a few more hours and a couple of fun little quests. |
Ultima 8 - Pagan: 7/10 points |
After the disappointment of realizing this was nothing like the previous ultimas, this wasn't really a bad game. It was an incredibly atmospheric game, with good graphics, sound, and music. The complex magic system was quite interesting and the plot wasn't bad. Too bad the world was so small and non-interactive. And what's with those jumping puzzles? |
Ultima 9 - Ascension: 7/10 points |
Any ultima fans expecting this game to be a great ending to the ultima saga were extremely disappointed. And all game players picking this up and trying to play it before the patches were also extremely disappointed. But now that it's patched and can now run fairly smoothly on today's pc's, it's really not that bad. The graphics were gorgeous at the time (and still are) and the sound effects were good, too. The plot was quite mundane and the role playing elements, non-existant. To be frank, this is a fun little adventure game with overblown production values and not much else. |
Ultima Underworld 1 - The Stygian Abyss: 10/10 points |
The first 3D rpg game. The best dungeon crawl ever made. Period! |
Ultima Underworld 2 - Labyrinth of Worlds: 10/10 points |
This game improved on almost every aspect of the first game, and added lot's of worlds to explore. But sometimes too much of a good thing is, well, a bit too much. Not the perfect gem that the first game was, but still a huge, detailed, immersive, and incredibly fun game. |
Wizardry 1 - Proving Grounds of the Mad Overlord: 5/10 points |
I admit, I played this game for the first time in the 90's. I was not impressed. I suppose it was something special when it was first released, and I tried to judge it on gameplay alone (not graphics and such), but I just didn't think there was anything that great about this game. |
Wizardry 5 - Heart of the Maelstrom: 6/10 points |
This one had a little more going for it than the previous titles in the game. D.W. Bradley had something to do with that, I believe. Still, it was way behind other games as far as graphics and technology for the time. |
Wizardry 6 - Bane of the Cosmic Forge: 10/10 points |
This is definately one of the top rpg's of all time. This one has it all...great story, challenging puzzles, complex combat, and tons of skills and stats to mold your party into whatever you want it to be. No bells and whistles, just hard core role-playing. A true gem. |
Wizardry 7 - Crusader of the Dark Savant: 9/10 points |
Another masterpiece from D.W. Bradley. This was a HUGE game. This had everything that Wiz 6 had and more! A few issues kept me from giving it a 10, though. It didn't have as good a story as #6, and it was easy to spend hours and hours wandering aimlessly about this overlarge world. Some puzzles were a bit frustrating, too. But still, very few games of today have as much depth as this one did. A hard-core rpg-er's dream! |
Wizardry 8: 7/10 points |
This game does not stand up to the depth and quality of the the previous 2 classic Wizardy games. It was a valiant effort, and, yes, it was an enjoyable game, but it was just a bit too mundane, in my opinion. Leveling was fun, and the battle system was pretty well done, but combat dragged out for way too long. The world was a bit small, and the story was pretty non-existent. Bells and whistles finally won over gameplay in this finale of the Wizardry series. |
Wizards & Warriors - Quest for the Mavin Sword: 6/10 points |
Disappointing game by the creator of Wiz 6 and 7. I expected much more from this game. What I got was a run-of-the-mill rpg with very little depth or originality. |
Worlds of Ultima 1 - The Savage Empire: 6/10 points |
Ultima spin-off using the U6 engine. This was a fun little rpg/adventure game set in a prehistoric valley. The world was quite detailed and interactive, but didn't have the depth of an ultima game. |
Worlds of Ultima 2 - Martian Dreams: 8/10 points |
Clever and original game using the U6 engine. This was much better than Savage Empire, with a great plot featuring famous figures from history thrown together on a journey to Mars. (Yes, a bit hard to swallow, but lot's of fun, nonetheless). Wandering around the vast, desolate surface of Mars was only sore spot. |