|GameSpot has an interesting hands-on look at Vanguard described as covering "Combat, Crafting, Dying, and Leveling Up":|
In days of old when knights were bold, elves with pointy sticks would totally beat up on a bunch of skeletons. You may have seen online games that take place in high-fantasy worlds, but recently, these games have become much more lenient on players, so that exploring, fighting, and even falling in battle has relatively minor consequences. Not since EverQuest of 1999 (a game that was infamously punishing back then and was clearly one of the main reasons why newer games got easier) has a new massively multiplayer game tried to offer a well-thought-out, but purposely steep, challenge. Not until recently, anyway, since some of the original designers of that game have set up shop at Sigil Games in sunny Carlsbad, California, to develop what former EverQuest designer and current Sigil CEO Brad McQuaid describes as "the spiritual successor to EverQuest." We recently had a chance to see more of the game in action, as well as to try it out for ourselves.