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Part 3 of RPG Vault's interview with Joel Manners on Microsoft's MMORPG, Mythica, is now up. Here's a snip:Jonric: How important a role does player vs. player combat occupy in Mythica? How does it function, and what were the major considerations when you made these decisions?
Joel Manners: Basically, PvP is a very minor part of Mythica. We made the decision early on that it was very hard to make a game that was balanced for both PvE and PvP. Making it fun for one always seems to nerf the other. We wanted to pick one and concentrate on making that part the absolute best it can be.
We selected PvE because we feel that the strength of the community lies in allowing players to band together... and that includes banding together versus a common enemy. That doesn't mean that there is no player competition, just that we are focusing competition into non-direct combat avenues.
Not to say that there won't be PvP for those that want to, merely that it won't be the focus of the game, and when PvP and PvE needs conflict, then the PvE needs win. We are talking about some fairly typical PvP things, such as PvP shards and duelling, and we are thinking about some very untypical PvP things like Battleplains, but the details aren't finalized yet. |
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