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Evil Avatar has also done a review of Neverwinter Nights. The review is less positive than most others (3/5), and here's a bit that demonstrates why the reviewer thinks NWN has failed in some aspects:
I didn’t finish the Single Player Campaign.
I couldn’t understand why at first. The story was of traditional BioWare quality, and I didn’t want for lack of things to do, yet I couldn’t find the desire to press forward. Simply, I grew bored of the world presented, and while I will put up with many things in my game playing experiences, boredom is just not one of them. I was really taken aback by this development. I’d never become exhausted with BioWare before, not in Baldur’s Gate and certainly never in Fallout, but I found myself aching for the plot to move toward its inevitable end. What went wrong?
I think my complaint here runs in tandem with my discussion of Aurora. Simply, the tools with which Neverwinter Nights was constructed do not create a rich, desireable world. Both the Fallout and Baldur’s Gate series have a depth of character to the game that engages the player at every turn. One has the sense of interacting with a complete world, travelling great distances between adventure and, upon arriving at a given destination, being treated to art direction that was practically a character within itself, but Neverwinter Nights feels only like a series of randomly connected grids with colored tiles strewn about. It is a step back from the real appeal of the games that came before it, the sense of visual wonder, the completeness of your surroundings. |
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