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Also at Gamespot, you can find a first look at Disciples 2 - Dark Prophecy and an interview with Pro Sotos, Producer of the game. Here's part of what he had to say:
GS: What would you say was the single most challenging aspect of developing Disciples II?
PS: In my opinion, it would have to be the scenario design aspect. The programming team created this really powerful editing tool with so many great features that the scenario designers felt compelled to add as many of the features into each mission as they could, and sometimes it just didn't work. So they would painstakingly go back and make changes to their scenarios, and this meant that they had to be replayed for balance.
GS: What would you say was the single most enjoyable aspect of developing Disciples II?
PS: That would also be the scenario design. Even though everything looks great and sounds great, the reason gamers play games is for the game content, and even though there were lots of challenges in creating the scenarios, I think the final result speaks for itself. |
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