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GameOver has posted a preview of Morrowind with 15 new screenshots. Here's something about the starting town:
The starting town seems fairly small and simple; it’s primarily there just to teach you some of the basics. It quickly becomes clear that you can choose your path rather than having some design-genie always telling you where to go and what to do in a fixed storyline. As new things are discovered and noted in the character’s journal, the player can choose when to achieve objectives. Oh yeah, don’t just start taking things when you are within the sight of the NPC’s. If you do, expect to pay a fine, get hauled off to serve time, or get attacked. Killing the wrong NPC lowers your faction with the townspeople. The first town has a few quests that can earn you a little extra gold to purchase equipment with. I did a few quests and then got a little stir crazy and went out to explore. I ran into creatures like big crabs, giant larvae things and giant ant creatures, just to name a few. One of the coolest things I found along the way was a wrecked ship with all three floors able to be explored. The key rule to remember for Morrowind is anything within the world is fair game, and can always be examined or explored. |
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