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The team behind the indie project Ashes - Two Worlds Colide has officially unveiled the game:Ashes : Two Worlds Collide is a single player cRPG built on the philosophy of old classics, yet featuring more modern 3d graphics.
Ashes is strongly inspired by three milestones of RPG history: Ultima VII, Drakkhen and Demon's Winter: we're trying to replicate the exploration, atmosphere and compelling plots of such classics while adding some brand new ingredients to form our own unique game.
Ashes is *NOT* a hack-and-slash rpg and neither is it arcade oriented like games such as zelda. Ashes tries to be a complete rpg experience through the following features:
Living NPCs :: NPCs are not just standing in one place. They live their lives, work in their shops, walk around, eat at lunchtime, sleep at night and so on.
Characterised party :: In Ashes you get to create your own party, but it won't be just a bunch of names and stats - for each member you'll also choose a social attitude (Valiant leader, cynical wrangler, shy intellectual, eccentric weirdo) which will play a very important role in the game!
Random characters :: In Ashes there won't be just the "premade" and scripted NPCs, but randomly generated walk-ons. Random names, random jobs, random appearance and portrait, and random dialogue. The random dialogue, will be powered by an intelligent grammar interpreter - the results are surprising.
Reputation :: Kill innocent people, steal, and your reputation will follow you. Guards will begin chasing you as you enter a town (either to impose a little fine, sending you to Jail or trying to kill you, depending on your crimes), merchants will refuse to trade with you, and if you really go too far - be prepared for bounty hunters seeking your head!
Realistic trade :: Shops, inns, blacksmiths and so on will always have limited supplies. If you buy everything in stock you'll have to wait some time for more items to become available. Certain items will also need crafting so buying a fine piece of armour may mean you'll have to wait 3 days before it's ready.
Turn based Combat :: The game is in real time but combat is turn based. Transition between the two states is automatic (unless invoked) and smart. Combat aims to be simple yet tactical allowing you control of all your party members.
Buy buildings :: You will be able to buy a house, a tower, a little shack - and owning a place to rest and store things will play a key role in the plot.
Other features include :: A huge, seamless world, Day/night cycles, Atmospheric weather, Dynamic shadows and a high level of interactivity. The game is roughly slated for release in late 2006/early 2007. Hit the link for some several screens. |
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